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Ghost Ship
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Sailors have personified their ships for as long as anyone can remember;
epics and tales of ships with personalities similar to their stalwart crew
are commonplace. However, no one ever thought that ships could actually
become a living thing until the appearance of the so-called "Ghost Ship"
among the ranks of The Accursed.
Apparently, ships do develop a certain character simply by the crew's belief
in the ship's spirit. No one is sure if the crew's personification
of the ship attracts a similar spirit to inhabit it, or if the thoughts of
the crew give some life to the ship on their own. Although this character
never manifests itself normally, and is only detectable by the most sensitive
divination magics, the energies that Necromantic magics manipulate are
present. Shade Tyrants discovered that by infusing a ship with
Aether, and then twisting it with Strifeshadow, they can effectively bring
it to "life". Necromancers were taught this technique by their Shade Tyrant
masters, and have since summoned a great fleet of such ships to serve The Accursed.
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Unlike normal ships, Ghost Ships are able to cross any terrain, albeit at a
slow pace. Levitating approximately five to ten feet off the ground,
Ghost Ships can be boarded or disembarked quickly. Ghost ships can also
levitate much higher for short periods of time, which becomes necessary when
negotiating cliffs, or other particularly awkward terrain. Although lacking
in maneuverability, much like a normal sea-bound ship, Ghost Ships make
up for it in durability. There is no safer transport known, and Ghost
Ships are occasionally used by powerful Accursed spellcasters to shield
themselves from direct attack.
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