What is an RTS?
An RTS, or Real-Time Strategy Game, is a fairly recent innovation in the world of games.
Like any strategy game, RTS games are fun because the player has to formulate
strategies to creatively solve various problems. In most flavors of RTS, the problems
are military ones, and the solutions have to do with both the choice and application of
military units. RTS games differ from most other strategy games in that they happen
in real-time. This means that the game proceeds at a constant rate regardless of what
players do. RTS games are designed so that there is not enough time for a player to
perform all the actions they would normally desire. Time-management and
fast-paced decision making create one of the most intense multi-player
experiences available today!
The most common subtype of RTS games are those in the vein of the first well-known RTS,
Dune 2(Westwood Studios), and ours is a new significant step forward in this
10-year-old tradition. Other games similar to that include Command and Conquer (tm)
and Warcraft and Starcraft (tm). These games have three major parts: the
map, the players & their units and buildings, and resources. The map is effectively the board
on which the game takes place. Everything in the game happens on the map, which is in our case
a large expanse of terrain ranging from grasslands to lava flows. There are multiple maps for
the game to be played on, each with unique characteristics that lead to different styles of
play.
Players each possess a collection of buildings and units, which are located somewhere on
the map. Units are a lot like pieces in other strategy games, such as chess, and buildings
typically create additional units for the player when needed. Units can take a variety of
forms -- in Strifeshadow, swordsmen, archers, wizards and fantasy creatures are among the
units players can hold. Each unit has a variety of unique traits and abilities, which make
it particularly well-suited to do specific things. Units also cost different amounts
depending on just how powerful they are. Players pick and choose their units with limited
resources in order to defeat the other players units in battle and eventually win the game (which is
done by eliminating all of another players buildings with ones units). Buildings are
production facilities for developing new capabilities, new troops, or both.
Resources are found throughout the map, and can be gathered by players through special
units and buildings. Resources allow the player to produce units and additional buildings.
Since no new units or buildings can be created without additional resources, the players
typically struggle over resource locations, since possessing larger amounts of resources
is a large strategic advantage.
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Starcraft and Warcraft are registered trademarks of Blizzard Entertainment. Command and
Conquer is a registered trademark of Westwood Studios.