By using a triad of "resonators" hooked onto the Moag saddle, Gremlins are able to automagically, in the very literal sense, increase the range and power of their arc spear, transforming it into a weapon with nearly the range of a Marksman's crossbow. The resonators are essentially magnets, slightly altered by a simple spell that the Dark Elves have allowed the Gremlins to learn. Armed with an enhanced power source, Gremlins are able to engage in powerful hit-and-run attacks, effectively acting as skirmishers. Sometimes, Gremlins will ride Moags to a destination, only to dismount; the capacity to mount greatly increases deployment speed as well.
Although Gremlin Raiders are hardly effective against longer-ranged units, they do prove devastating against slower melee troops, as well as short-range artillery. Hit-and-run attacks from Raiders are also effective in eliminating enemy spellcasters early in a battle. In a pinch, shrewd Dark Elven commanders often balance their forces by using Raiders to replace fallen Marksmen.
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